What is PVP.FARM
PVP.FARM is a mass PVP mech MMORPG with an open seamless world and real-time faction war.
No combat randomness • No autobattle • No mobs • Only mass PVP
Mechs, a seamless open PVP world with no mobs, and faction war directly in the browser, on phone or PC.
Hardcore. PVP instead of grind. A living map. A fight can start anywhere. No combat randomness, autobattle, or paid exclusives that affect PVP.
Wi-Fi is recommended for the first launch: game resources load during startup, about 2.5 GB
Fresh captures from the current build.
Enter the character nickname. If the account exists, we will send a password reset email to its linked address.
Enter a new password for the account opened from the email link.
Checking the confirmation link.
Wi-Fi is recommended for the first launch: game resources load during startup, about 2.5 GB
After payment confirmation, the account receives the right to use the selected amount of purchased credits inside PVP.FARM.
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Mir / Visa / Mastercard (Russia), Tinkoff Pay. Virtual currency: 1 RUB = 1 purchased credit.
The announcement is sent to pre-moderation for up to 2 business days. Purchased credits are charged only after approval if the account still has enough credits.
No active or pending announcements yet
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Authorization, game login, purchased credit payment, and credit spending logs.
Create a ticket. Video can be attached by link.
A password change link will be sent to your linked email.
Map updates in real time
Swipe the planet to rotate it, tap a zone to inspect details
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PVP.FARM is a mech MMO built around direct mass PVP between players. You choose a faction and enter an open seamless world where the war happens on a shared planetary map instead of being split into isolated matches.
Capturing or losing territory immediately changes the strategic situation. That makes even a local fight matter, because it affects both your own result and the pressure of your whole faction.
Economy and progression are tied to player conflict. Credits come from PVP, captures, and holding ground rather than passive PvE farming, and the project is positioned without PVP-affecting monetization.
Faction balance is supported by weaker-faction PVP reward bonuses and by temporary alliances when a third faction becomes too dominant. If one faction destroys the other factions' HQs on a planet, there is no wipe: a new planet opens automatically for the defeated factions to spawn on immediately, while the victorious faction stays on its original planet and can launch raids onto the new one, just as the defeated factions can raid the old planet. This means any number of planets can be open at once, giving every faction a path to capturing its own home planet and a chance to reclaim its former one.
In PVP.FARM you pilot a mech, fight other players, contest points, hold the line, and break enemy faction pressure.
Outcome depends on positioning, timing, group composition, and control. Alliance, Federation, and Empire push against each other on a shared war map, and every win moves both your own progress and the territorial war.
PVP can start almost anywhere factions collide, so the war map is not decoration here but part of the fight itself.
Launch is simple: open pvp.farm, register if you have not already, sign in, and press "Play". Installing the PWA is still preferable because it works as a browser shell with fast launch, notifications, and a separate game surface.
PVP.FARM is a mass PVP mech MMORPG with an open seamless world and real-time faction war.
Yes. PVP.FARM is mobile-first, but controls and visual quality are also adapted for PC.
@srgzn builds it solo and is open to help and suggestions.
Credits and progression come from PVP, holding territory, assists, quests, events, resource mining, and faction pressure on the map.
The project position is no pay-to-win advantage in PVP.
These pages expose live PVP, influence, arena, and planet data so you can quickly see who is pressuring the map hardest and who contributes the most to their faction.