What is PVP.FARM
PVP.FARM is a mass PVP mech MMORPG with an open seamless world and real-time faction war.
No randomness • No autobattle • No mobs • Only mass PVP
A sci-fi faction 3D PVP MMORPG for your smartphone: mechs, a seamless open PVP world with no mobs, faction war, and a game built entirely from scratch by AI directly in the browser.
Hardcore. PVP instead of grind. A living map. A fight can start anywhere. No randomness, autobattle, or paid exclusives that affect PVP.
Wi-Fi is recommended for the first launch (resources load in the background during play, ~1.5GB)
Fresh captures from the current build.
Enter the character nickname. If the account exists, we will send a password reset email to its linked address.
Enter a new password for the account opened from the email link.
Checking the confirmation link.
Wi-Fi is recommended for the first launch (resources load in the background during play, ~1.5GB)
Purchased credits are added to the current account after payment confirmation.
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Mir / Visa / Mastercard (Russia), Tinkoff Pay. 1 RUB = 1 purchased credit.
The announcement is sent to pre-moderation for up to 2 business days. Purchased credits are charged only after approval if the account still has enough credits.
No active or pending announcements yet
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Authorization, game login, top-up, and credit spending logs.
Create a ticket. Video can be attached by link.
A password change link will be sent to your linked email.
Map updates in real time
Swipe the planet to rotate it, tap a zone to inspect details
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PVP.FARM is a mech MMO built around direct mass PVP between players. You choose a faction and enter an open seamless world where the war happens on a shared planetary map instead of being split into isolated matches.
Capturing or losing territory immediately changes the strategic situation. That makes even a local fight matter, because it affects both your own result and the pressure of your whole faction.
Economy and progression are tied to player conflict. Credits come from PVP, captures, and holding ground rather than passive PvE farming, and the project is positioned without PVP-affecting monetization.
Faction balance is supported by weaker-faction PVP reward bonuses and by temporary alliances when a third faction becomes too dominant. If one faction destroys the other factions' HQs on a planet, there is no wipe: a new planet opens automatically for the defeated factions to spawn on immediately, while the victorious faction stays on its original planet and can launch raids onto the new one, just as the defeated factions can raid the old planet. This means any number of planets can be open at once, giving every faction a path to capturing its own home planet and a chance to reclaim its former one.
In PVP.FARM you pilot a mech, fight other players, contest points, hold the line, and break enemy faction pressure.
Outcome depends on positioning, timing, group composition, and control. Alliance, Federation, and Empire push against each other on a shared war map, and every win moves both your own progress and the territorial war.
PVP can start almost anywhere factions collide, so the war map is not decoration here but part of the fight itself.
PVP.FARM is being built from scratch by AI. The human side of the project provides prompts, constraints, and review, while AI handles the client, server, environment, tests, builds, and delivery.
Rust gives the server simulation, networking, and background jobs maximum performance without wasting resources.
WebGPU is the newest browser graphics API, with performance close to installed games and room for GPU instancing, compute work, and heavier mobile 3D scenes.
WebTransport is a modern HTTP/3 network protocol: low latency, better resilience on poor networks, seamless switching between Wi-Fi and mobile data without losing the connection, streams, and datagram delivery help a mobile game move combat snapshots, chat, and actions quickly.
PWA is a browser shell with app-like launch, notifications, and a separate game surface that does not load other browser tabs.
The site shows the current war map, rankings, and planet state in real time.
Launch is simple: open pvp.farm on your phone, register if you have not already, sign in, and press "Play". Installing the PWA is still preferable because it works as a browser shell with fast launch, notifications, and a separate game surface.
PVP.FARM is a mass PVP mech MMORPG with an open seamless world and real-time faction war.
No. The game is built around direct PVP between players: no randomness, no autobattle, and no mobs.
Credits and progression come from PVP, holding territory, assists, quests, events, resource mining, and faction pressure on the map.
The whole game is being built by AI, while the human side provides prompts, constraints, and review.
The project position is no pay-to-win advantage in PVP.
These pages expose live PVP, influence, arena, and planet data so you can quickly see who is pressuring the map hardest and who contributes the most to their faction.