PVP.FARM
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PVP.FARM development has started

This first public devlog entry covers the start of development, the current playable prototype, and the core principle behind the project: PVP.FARM is being built from scratch by AI while the human side provides prompts only.

PVP.FARM first devlog banner

At the beginning of this devlog we want to emphasize a practical point: PVP.FARM is being presented as a playable prototype, not as a promise-only concept. Right now the project already has onboarding on the site, pilot registration, a live war map, real API-backed leaderboards, and playable PvP flows. That matters because the best way to understand a mech-focused MMO is to test the thing itself, not to read a future roadmap detached from a build.

The main point of this post is broader than one page or one release pass: PVP.FARM as a whole is being built from scratch by AI. The human side of the project does not hand-write code or assemble features manually; it provides prompts, product constraints, review, and direction, while the implementation work is carried out by AI inside the real codebase. That also goes beyond code generation: AI is handling the server side, the environment, security monitoring, testing, and build delivery.

That applies to the whole game rather than to one isolated iteration. Client code, server code, the shell, the mobile PWA flow, the environment, deployment, support pages, and other working parts of the project grow through the same loop: the human side describes the goal in prompts, and AI turns that into concrete implementation in the repository.

Most importantly, the prototype is already available for public testing. If you want to see how combat mechs, faction war, and a real war map feel in motion, you can open pvp.farm on your phone, register a pilot, and try it right away. The feedback we need most right now is concrete: battle readability, mobile controls, shell UX, client stability, and whether the faction warfare loop feels legible and worth returning to.

Future devlog posts will focus on actual gameplay and content milestones: mech combat tuning, map readability, progression, mobile interaction quality, visual feedback, and the larger path from a live prototype to a stable MMO players want to return to.