No randomness • No autobattle • Only mass PvP

PVP.FARM is a mass PvP mech MMORPG

No randomness, no autobattle, no mobs: only mass PvP and faction war on a shared planetary map.

Progression through PvP, real pressure on the planetary map, and no pay-to-win combat advantage. The whole game is being built by AI.

PVP.FARM first devlog banner
The first devlog entry is live. It explains that PVP.FARM is being built from scratch by AI, while the human side of the project provides prompts, constraints, and review.

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Next planned feature

- I will add a non-generated mech model, proper mech animations, attack and defense animations, a sci-fi interface, and sound.

War Map

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About PVP.FARM

PVP.FARM is a mech MMO built around direct mass PvP between players. You choose a faction and enter an open seamless world where the war happens on a shared planetary map instead of being split into isolated matches.

Capturing or losing territory immediately changes the strategic situation. That makes even a local fight matter, because it affects both your own result and the pressure of your whole faction.

Economy and progression are tied to player conflict. Credits come from PvP, captures, and holding ground rather than passive PvE farming, and the project is positioned without PvP-affecting monetization.

Gameplay

In PVP.FARM you pilot a mech, fight other players, contest points, hold the line, and break enemy faction pressure.

Outcome depends on positioning, timing, group composition, and control. Alliance, Federation, and Empire push against each other on a shared war map, and every win moves both your own progress and the territorial war.

PvP can start almost anywhere factions collide, so the war map is not decoration here but part of the fight itself.

Technology

PVP.FARM is being built from scratch by AI. The human side of the project provides prompts, constraints, and review, while AI handles the client, server, environment, tests, builds, and delivery.

The stack is built on Rust, WebGPU, WebTransport, and PWA. That gives the project a modern web-only delivery model without dependence on platform gatekeepers or app-store policies, while PWA provides app-like launch, notifications, and controlled updates without a separate storefront.

The mobile PWA restriction is intentional: it follows market reality and security requirements, not an accidental technical limitation.

The site shows the current war map, rankings, and planet state in real time.

Quick launch

Launch is simple: open pvp.farm on your phone, add it to the home screen, and enter the fight.

FAQ

What is PVP.FARM

PVP.FARM is a mass PvP mech MMORPG with an open seamless world and real-time faction war.

Are there randomness, autobattle, or mobs

No. The game is built around direct PvP between players: no randomness, no autobattle, and no mobs.

Where do credits and progression come from

Credits and progression are meant to come from PvP, holding territory, assists, and faction pressure on the map.

Who is building the game

The whole game is being built by AI, while the human side provides prompts, constraints, and review.

What about monetization

The project position is no pay-to-win advantage in PvP.

Do I need a long installation flow

No. On phone it is one short home-screen step; the war itself is the important part.

Latest News

The first devlog entry is live. It explains that PVP.FARM is being built from scratch by AI, while the human side of the project provides prompts, constraints, and review.

PVP.FARM first devlog banner

Where to explore next

These pages expose live PvP, influence, arena, and planet data so you can quickly see who is pressuring the map hardest and who contributes the most to their faction.